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League of Legends: Lee Sin ASU
Client:
Riot Games - Internship
Software used:
Maya, Proprietary Engine
Year:
Year:
Year:
Year:
Year:
2023
Over the summer of 2023 I interned at Riot games working as a tech artist on Leauge of Legends as part of the the Art and Sustainablity Update (ASU) team bringing older assets, in this case the Champion Lee Sin, up to modern art and performance standards. I rigged three skins FPX Lee Sin (a skin honnoring FPX Tian's performance in worlds 2019), Accolyte (one of Lee sins first ever skins, reimagined as part of the ASU), and Playmaker (soccer/football inspired skin).
Thanks to my mentor David Jeka, Manager Bob Piscopo and the rest of the LOL Tech art team for an awesome internship!
Acolyte Lee Sin Skin Spotlight
FPX Lee Sin Skin Spotlight

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