Unfortunately no rig will ever be perfect. Eventually animators will push the rig past its limits. The MS Shot Sculptor allows animations to go the extra mile, granting users complete control over models by giving animators accesses to the maya sculpting tools wrapped up in a simple easy to use UI.
Sculpt and Edit
Sculpt and edit multiple meshes simultaneously. Full access to Maya sculpting tools.
Animate corrective shapes by adjusting the ease, hold and keyframe type.
All blendshape and keyframe data is passed through a single Shot-Sculpt node for easy, precise control.